

That’s why I’d like to propose that Civ VI have options for leaders of both genders for every single playable civilization.
#Civ 6 all leaders series
While it sometimes takes a bit more effort to uncover their stories, women have contributed to every civilization in the world, and history-inspired pop culture like the Civ series can have a huge role in making that clearer. Not as bad as it could have been perhaps, but far from equal, and still lopsided enough to convey the message that men overall had a much bigger role to play in the story of human civilization.Īs everyone reading this knows, that’s not true it’s a perception enabled by a combination of patriarchal systems that consistently put men in power, and sexism within the recording and study of history itself. Nine, or just over ⅕, of the leaders were female. Civ V, the largest Civ game to date, featured 43 total civilizations including all expansions, and a single leader choice for each. But since we all know how important representation is, I’ve thought a lot about the choices the gamemakers have made for these leaders.

Like much in the game, they are mostly there to add to the general historical milieu. You compete against human or computer players with units, buildings, technologies and policies drawn from history (though certainly not necessarily matching up with how history really unfolded).Įach civilization has a historical leader which, truth be told, doesn’t make a whole lot of difference to the gameplay. The series, the first edition of which came out way back in 1991, is a perpetual remake of the same absurdly addictive turn-based strategy game, in which you chart the course of a civilization from the stone age to the space age. If you’re a fan of history-inspired video games, you got some exciting news last month with the announcement of Civilization VI.
